1.10+People+and+machine

=People and machine= The interaction of humans with IT hardware raises all the issues encountered in this section, as well as additional ones such as the following: Who controls the design of technology and the pace of its introduction? How safe and effective is the design? Is technology going to extend human faculties and make work easier and more pleasant, or are machines going to displace humans and lead to mass unemployment? Is technology used appropriately, or should a better, possibly non-technological alternative be found? Which areas of human endeavour are best served by IT systems? Which social and ethical issues arise from a comparison of people and machines in the following areas: stamina, memory, accuracy, speed, analysis, synthesis, judgment, innovation, creativity?

[|Virtually addicted: Weaning Koreans off their wired world]
 * STORY HIGHLIGHTS**
 * Internet addiction in South Korea affects an estimated 2 million people
 * Solutions to breaking habit vary from slowing games to regulating Internet cafe hours
 * Many point to pressures of highly competitive society contributing to addiction
 * One novel idea to curb addiction is confiscating gamers' virtual wealth